Adam is a Senior 3D Artist with over ten years of experience working in Visual Effects and Animation. Over the past five years he has been working on character pipelines for clients such as Blur Studios, Activision & Ubisoft focusing specifically on facial modeling and FACS pipelines. This kind of work has included supervising actors during 3D scanning sessions, to processing scanned facial expressions into blend shape networks to be handed on for facial rigging and animation.