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Character Design for Games and Animation Vol. 1

Creating an Iconic Character

Introduction

Description

In this first of two titles, Cameron Davis discusses character design at its most fundamental. He begins with basic design theory, color and shape, and shows how to use them to visually tell a story with a character. Beginning with a loose story, Cameron takes you through his thought process when designing for games or animation. From brainstorming to loose sketching, reference gathering and silhouette studies, Cameron shows all the stages of ideation and ends with a finished line drawing that is ready for color.


Duration: 105 minutes

Format: HD 1280x720

IMAGE GALLERY

  • Character Design for Games and Animation Vol. 1
  • Character Design for Games and Animation Vol. 1
  • Character Design for Games and Animation Vol. 1
  • Character Design for Games and Animation Vol. 1
  • Character Design for Games and Animation Vol. 1
  • Character Design for Games and Animation Vol. 1
  • Character Design for Games and Animation Vol. 1
  • Character Design for Games and Animation Vol. 1
  • Character Design for Games and Animation Vol. 1

Cameron Scott Davis

Freelance Illustrator

Cameron Scott Davis has worked as a Visual Development Artist and Art Director in the entertainment industry for over 15 years. His clients include Activision/Blizzard, DreamWorks Feature Animation, Sideshow Collectibles, Warner Brothers, Fox, Sony, and many more. 


Cameron has created an intellectual property called “SleepWalker” and enjoys world-building and script writing. He is a graduate of the Rhode Island School of Design and has taught Character Design classes at Gnomon School in Hollywood in addition to his tutorial available through The Gnomon Workshop.


  • "Creating comedic, charismatic, crazy concoctions characterizing cool, Cameron. ;D !"

    - Daphne Yap
    Concept Artist, Illustrator, Designer