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Introduction to Pyro FX in Houdini: Volume 2

From Large Scale Pyro Plumes to Explosions With Alasgar Hasanov

Description

In Volume 2 of Alasgar Hasanov’s FX workshop, things get explosive. Learn how to leverage the fast and efficient tools in Houdini 18.5 to create a large-scale fire with thick smoke that matches a real-world reference, plus master your own realistic explosions. Helpful tips and tricks for lighting and rendering your pyro FX shots are also included in this final volume of our two-part series.

Alasgar Hasanov is a Senior FX Artist with over 6 years of experience working with Houdini. Building upon the knowledge taught in Volume 1, this in-depth overview covers the new Pyro Source nodes in Houdini 18.5 used for explosions, including Pyro Burst Source and Pyro Trail Source, and shows how to create different types of explosions as well as how to use the Pyro Shader along with some efficient pyro-rendering workflows.

The workshop concludes with some effective pyro lighting and rendering techniques, sharing how to shade, light, and render a variety of pyro simulations. Alasgar includes how to use interactive lighting as well as some of his tried-and-trusted advanced shading methods.

For an introduction to creating smoke and small-scale fire simulations, watch Introduction to Pyro FX in Houdini: Volume 1.

Included with this workshop are the Houdini project files for each chapter.


Duration: 307 Minutes

Format: HD 1920x1080

Alasgar Hasanov

Senior FX Artist/FX Lead

Alasgar Hasanov has over 7 years of experience in the CG/VFX industry. He currently focuses on complex dynamics simulations for all kinds of pyro FX, from large and small-scale water simulations to abstract particle FX and rigid- and soft-body dynamics. He also specializes in FX look development, shading, and rendering.

 

Originally from Toronto, Alasgar began his career as a 3D Generalist after graduating from Humber College. While his main focus is on FX, Alasgar has a broad range of industry experience, including modeling, lighting and look development, compositing, and real-time content creation. He has created CG/FX for a variety of films, including Dark Phoenix (X-Men), It Chapter Two, Bad Boys for Life, Snake Eyes (G.I. Joe), as well as TV shows such as Game of Thrones, American Gods, The Boys, and Jupiter’s Legacy. He’s also created FX and look-dev for high-end commercials for Nike, Dolby Digital, Proline, and many others.