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Unreal Engine 5 Material System Overview

Fundamental & Advanced Techniques With Charleston Silverman

Description

This comprehensive 8-chapter workshop, taught by Lead Digital Projects Engineer Charleston Silverman, gives a complete overview of the Unreal Engine 5 Material System. By providing valuable insights into the functions of Unrea,l and demonstrating how to utilize many of the features available in its powerful system, Charleston guides the viewer through both the basics and the advanced settings that Unreal artists need to know to ensure textures and materials are used efficiently by UE5. By following this workshop, artists will be empowered with the solid foundations needed to fully understand and create just about any material that can be imagined.


During the course of almost 5 hours, Charleston covers a vast array of information and techniques, discussing everything from texture setup, import basics, the relationship between shaders, materials, instances, and functions, and the fundamentals of creating materials and utilizing them efficiently. His thorough instruction not only explains how to set everything up correctly but also the importance of the processes. His practical instruction also includes the setup of various material types, including Fresnel, Emissive, Color Masking, Vertex Paint, Masked, Translucent, Clear Coat, and Parallax Occlusion Mapping.


This workshop also delves into many advanced techniques including setting up a material parameter collection that can be controlled via a sequence or timeline, allowing you to animate your materials along with other sequences in your scene.


The Unreal Engine project including all of the materials created for this workshop are included as downloadable project files.


Duration: 300 Minutes

Format: HD 1920x1080

Charleston Silverman

Lead Digital Projects Engineer at Digital Nation Entertainment

Charleston Silverman specializes in development for real-time rendering pipelines. His digital asset creation specialties include 3D modeling, videogrammetry, photogrammetry, materials, texturing, and lighting, and he is also well versed in various types of digital content development. 


Having worked on projects for companies such as Time, Inc., NASA, Weta, Sony Pictures, Warner Brothers, CNN, NBA, and Apple, Charleston boasts extensive experience in digital content creation for standard media, VR, and AR within the games and film-development industry.