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Creating a Sci-Fi Pistol for Games
Weapon Modeling & Texturing Techniques With Sean Marino
Sean Marino
142 Minutes | 8 Chapters
Photogrammetry for Production Artists
Prop Scanning Through to Final Production Asset with John William Crossland
John William Crossland
267 Minutes | 19 Chapters
Modeling a Stylized Character for Games
From 2D Concept to Unreal Engine 5 Render With Kat Unsworth
Kat Unsworth
271 Minutes | 11 Chapters
Creature Modeling With ZBrush & Marmoset Toolbag
Sculpt, Texture & Render a Realistic Orchid Mantis With Eric Keller
Eric Keller
308 Minutes | 22 Chapters
Creating Stone Wall Materials in Substance Designer
with Josh Lynch
Josh Lynch
170 Minutes | 7 Chapters
Creating Complex Designs and Patterns
Substance Designer and ZBrush Techniques with Nate Stephens
Nate Stephens
123 Minutes | 10 Chapters
Creating Assets for Games using Photogrammetry
with Guilherme Rambelli
Guilherme Rambelli
271 Minutes | 15 Chapters
Introduction to the UV Toolkit in Autodesk Maya 2018
with Eric Keller
Eric Keller
400 Minutes | 20 Chapters
Environment Art Lookdev Using Unreal & Photogrammetry
with Brian Recktenwald
Brian Recktenwald
139 Minutes | 12 Chapters